To learn more about how we define leisure and entertainment, we spoke with architect and designer Christopher C. Deam. With projects ranging from residential architecture to furniture to Airstream trailers, we knew he would have a strong perspective on the subject. Thanks to Chris for taking the time to speak with us.
Please tell us a little about your background and some of the projects you've worked on.I am trained as an architect, and I studied quite extensively in Italy. I took that knowledge and started applying it to a variety of scales all the way from furniture design to urban design. I've done everything from starting my own furniture company to interiors for Airstream to advanced concept design for Herman Miller, Target, and Kenworth. I'm just finishing a floating home in Sausalito. I've also got a prefab home in development as well as one on the market. If you could characterize my studio, I guess you could say it's a nondenominational design studio in that I like projects that are innovative but also sort of quirky. Those types of projects gravitate towards me.
How do you define leisure and entertainment? Do you think our society's idea of leisure has changed over time?Whenever I hear that word leisure I always think of the leisure suit that my mom forced me to wear when I was twelve years old, so I dislike that word. If I had to define it, I'd say that it's unprogrammed time, but in some manner you're active involved. It's not just laying on the floor, there's some component of being engaged, but in an unstructured way. The odd thing to me is that nowadays we have to schedule our unscheduled time. It's getting to be a pressurized way of life, it's creeping into this idea of leisure. For example, you can't just go for a run anymore, you have to better your time on your run. So there's a real striving for optimization.
I think leisure and entertainment are distinctly different. Entertainment is a much more passive experience – like listening to music or watching television. The exchange is typically one way. That's changing a little now with the internet, but in general I think of entertainment as one directional.
I think leisure and entertainment are distinctly different. Entertainment is a much more passive experience – like listening to music or watching television.
Compared with other parts of the world, do you think we have difficulty finding leisure and being entertained? What can we as designers do to help?We as Americans have a hard time letting things happen, or not happen for that matter. We want every moment scheduled and optimized, and I think it's easier in Europe to be leisurely. In that urban landscape, it can be a feast for the senses just to sit and wait for the bus. Here, people pop on their headphones and tune it all out. I think as designers the best thing we can do is to give some space away from those hyper designed and programmed landscapes to allow more organic development and experience to happen. You could argue that it's a purely cultural difference, but I think the physical environment affects us. With the way our culture is car-based, people are more isolated and not as used to being social.
Furniture seems to play a part in creating places for leisure. How does our designed environment help us find that state of mind?Right now, I see a lot of design based around creating cocoon-like places or furniture. In theory, it creates your own peaceful space so that people can have relaxing experiences. That may be fine in an office landscape where we sometimes need to be able to concentrate. For me, those designs are further isolating us and keeping us from being able to deal with our surroundings or form relationships with the people around us. When you view leisure as a thing apart from others, people become less practiced at being social. There's a real skill to being a good conversationalist and being able to relax around people. The trend says that isolation is the solution, but I don't think it is. When I am designing and thinking about leisure, I try to leave holes in the design, leave it semi-incomplete, so that people can feel more engaged to it and complete it themselves.
With your help, Airstream has experienced a nice renaissance over the past few years. Why do you think they're becoming popular again?I think there are a couple things at play. First, I think they're resurgent because the Airstream trailer embodies the timeless ideas of mobility and independence. Those are really great American ideals. We're a mobile country and independent thinkers and Airstream is the
perfect vehicle to embody that. Suddenly with the advent of wireless technology, we're redefining the idea of what mobility and independence are. Now, you can live anywhere or be anywhere and still be connected. I also think that they're resurgent because people understand that it's authentic: hand built, made of real materials. In America right now there's a real hunger for authenticity.
People understand that it [Airstream] is authentic: hand built, made of real materials. In America right now there's a real hunger for authenticity.
What are the challenges you've experienced when designing spaces to help people relax and enjoy themselves?I think the biggest challenge is knowing when to stop designing. You can program spaces to death and overdesign things so people feel trapped. I want people to feel free. I think that's the trouble with design right now in general. We're almost becoming addicted to it – more, more, more. Frankly, I don't want my toothbrush to be in the MoMa. I just need it to do the job, because otherwise it's taking up a lot of mental headspace. It's important to know when to stop and to let people have their own experiences with spaces instead of being controlled by the designer's experience of things.
Can a brand still have good recognition if designers relinquish control and let consumers have more individual experiences?I think so. Certain stores like Harley Davidson and Apple really create a certain vibe. While you're in one of those places you get into the fantasy world of that brand. The problem was that is it's so complete, such a total experience. When you take home your new computer or your new leather vest, out of that context of the store, it can feel empty. By hyper controlling those environments, you actually create a more difficult time for people to contextualize the products in a greater way. Everyone falls in love with their iPhone, and they are great, but sometimes you realize it's just a phone.
To see Christopher Deam's work, visit his
site.
Dwell has a nice video on Deam and his work for Airstream
here.
Labels: Interviews, Leisure and Entertainment